1986 |
Caustics and Specular Reflection Models for Spherical Objects and Lenses |
Visual Computer |
1987 |
Frequency Modulation Synthesis |
Computer Graphics 1987 |
1988 |
Particals: An Artistic Approach to Fuzzy Objects |
New Trends in Computer Graphics, Proceedings of CG International '88 |
1989 |
An Illumination Model for Atmospheric Environments |
New Advances in Computer Graphics. Proceedings of CG International '89 |
1990 |
A Simple Model of Flames |
CG International '90: Computer Graphics Around the World |
1991 |
Volume Tracing the Atmospheric Environments |
Visual Computer |
1991 |
Non-Linear Perspective Projections |
Modeling in Computer Graphics |
1992 |
Infinite Reflection Models for the Visual Arts |
Journal of Visualization and Computer Animation |
1992 |
Synthetic Fireworks |
Visual Computing: Integrating Computer Graphics with Computer Vision |
1993 |
Volume Tracing Soft Objects |
Modeling in Computer Graphics |
1995 |
Volume Tracing Mirage Effects |
Computer Graphics: Proceedings of CG International95 |
1993 |
Modeling Blades of Simple Leaves |
Communicating with Virtual Worlds |
1994 |
Three Dimensional Mosaic Generations |
Insight Through Computer Graphics: Proceeding of CG International 1992 |
2001 |
実制作環境下での感情を基軸にしたモーション編集の研究 |
NICOGRAPH2001 |
2001 |
感情係数による自律型バーチャルアクター演出支援 |
人工知能学会全国大会論文集 |
2001 |
TTT 人が仲介するコミュニケーション支援システム |
情報処理学会研究報告 |
2002 |
Spoiral: An Online Ad-Lib Mystery |
SIGGRAPH2002 Web Graphics |
2002 |
コンテンツ製作におけるネットワークコラボレーションシステム |
DEW2002 |
2002 |
Tangible Media Communication Design in Future Home Enviroments |
ISEA2002 |
2003 |
Home Environmental Ubiquitous Entertainment Contents Design - Prototype"ACTiM" |
第6回アジアデザイン会議プロシーディングス |
2003 |
Animatope: A Manga-Styled Animation Expression Toolkit |
Proceedings of Eurographics2003 |
2003 |
Beyond-me site: two-handed interface for 3D drawing in MR |
Proceedings of Graphite2003 |
2003 |
SS-3d: Collaborative tool for Shooting-preproduction with Web3D |
Proceedings of Graphite2003 |
2003 |
The Living Map - A communication tool that connects real world and online community by using a map |
Proceedings of AVIR2003 |
2003 |
Item.tv: online game of "symphonic" media |
SIGGRAPH 2003 Web Graphics |
2003 |
Little red: storytelling in mixed reality |
SIGGRAPG2003 Sketches |
2004 |
Content That Connects People by Shared Experience |
Proceedings of ICAT2004 |
2004 |
Enhanced Entertaining Experience For Creative LBE with atMOS System |
Proceedings of VSMM2004 |
2004 |
atMOS - Self Expression Movie Generating System for 3G Mobile Communication |
Proceedings of MUM204 |
2004 |
Cafe Tools: Contents that Connect People |
SIGGRAPH2004 Sketches |
2004 |
Veggie Diaries: Urban Mobile MR Entertainment |
SIGGRAPH2004 Sketches |
2004 |
The Re: living Map - an effective experience with GPS tracking and photographs |
Pervasive2004 Workshop |
2005 |
Emo System: a Public Message System to Share Emotional Information |
SIGGRAPH2005 Sketches |
2005 |
Hako-ne: An Augmented Musical Dollhouse |
SIGGRAPH2005 Sketches |
2005 |
Tri-Story as "Intuitive Cinema" Interactive Storytelling based on Physical Action for Multi Screen |
Proceedings of ACE2005 |
2005 |
フレキシブル・ディスプレイを応用したエンタテイメントコンテンツ・デザイン次世代型デジタル工芸品 "Kaze-Tama" |
日本印刷学会誌 |
2005 |
Wearable Synthesis : ウェアラブルファッションにおけるコーディネーションフレームワーク |
情報処理学会ヒューマンインターフェイス第114回研究会 |
2005 |
ファッションにおけるウェアラビリティを考慮した衣服構造 |
情報処理学会ヒューマンインターフェイス第115回研究会 |
2005 |
A Coordination Model for Wearable Fashion |
Proceedings of IEEE International Symposium on Wearable Computers2005 |
2006 |
コンピューティングのアナロジーによる衣服のデザイン |
第4回ウェアラブルコンピューティング研究会 |
2006 |
Sensible Node: Network-Based General Purpose Architecture Module that Reflects Environment |
Proceedings of IE2006 (2nd International Conference on Intelligent Environment) |
2006 |
CREATUREs: Designing Interactive Interior Lamps |
SIGGRAPH2006 Sketches |
2006 |
POCOMZ: An Ambient Media Device With IM Application "wija" |
SIGGRAPH2006 Sketches |
2006 |
OTOTONARI:ユーザの協働行為と経験の保存に基づく Pervasive Game |
情報処理学会論文誌「情報処理技術のフロンティア特集号」 |
2006 |
MYSQ: An entertainment system based on content creation directly linked to communication |
ACM Computers In Entertainment (CIE) |
2006 |
OTOTONARI: A Pervasive Game of Sound Composition based on Users' Collaboration |
Proceedings of Future Play2006 |
2006 |
OTOTONARI: Mobile Ad Hoc Pervasive Game that develops a regional difference |
Proceedings of Cyber Game 2006 |