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papers 論文

単著論文

1986 Caustics and Specular Reflection Models for Spherical Objects and Lenses Visual Computer
1987 Frequency Modulation Synthesis Computer Graphics 1987
1988 Particals: An Artistic Approach to Fuzzy Objects New Trends in Computer Graphics, Proceedings of CG International '88
1989 An Illumination Model for Atmospheric Environments New Advances in Computer Graphics. Proceedings of CG International '89
1990 A Simple Model of Flames CG International '90: Computer Graphics Around the World
1991 Volume Tracing the Atmospheric Environments Visual Computer
1991 Non-Linear Perspective Projections Modeling in Computer Graphics
1992 Infinite Reflection Models for the Visual Arts Journal of Visualization and Computer Animation
1992 Synthetic Fireworks Visual Computing: Integrating Computer Graphics with Computer Vision
1993 Volume Tracing Soft Objects Modeling in Computer Graphics
1995 Volume Tracing Mirage Effects Computer Graphics: Proceedings of CG International95

共著論文

1993 Modeling Blades of Simple Leaves Communicating with Virtual Worlds
1994 Three Dimensional Mosaic Generations Insight Through Computer Graphics: Proceeding of CG International 1992
2001 実制作環境下での感情を基軸にしたモーション編集の研究 NICOGRAPH2001
2001 感情係数による自律型バーチャルアクター演出支援 人工知能学会全国大会論文集
2001 TTT 人が仲介するコミュニケーション支援システム 情報処理学会研究報告
2002 Spoiral: An Online Ad-Lib Mystery SIGGRAPH2002 Web Graphics
2002 コンテンツ製作におけるネットワークコラボレーションシステム DEW2002
2002 Tangible Media Communication Design in Future Home Enviroments ISEA2002
2003 Home Environmental Ubiquitous Entertainment Contents Design - Prototype"ACTiM" 第6回アジアデザイン会議プロシーディングス
2003 Animatope: A Manga-Styled Animation Expression Toolkit Proceedings of Eurographics2003
2003 Beyond-me site: two-handed interface for 3D drawing in MR Proceedings of Graphite2003
2003 SS-3d: Collaborative tool for Shooting-preproduction with Web3D Proceedings of Graphite2003
2003 The Living Map - A communication tool that connects real world and online community by using a map Proceedings of AVIR2003
2003 Item.tv: online game of "symphonic" media SIGGRAPH 2003 Web Graphics
2003 Little red: storytelling in mixed reality SIGGRAPG2003 Sketches
2004 Content That Connects People by Shared Experience Proceedings of ICAT2004
2004 Enhanced Entertaining Experience For Creative LBE with atMOS System Proceedings of VSMM2004
2004 atMOS - Self Expression Movie Generating System for 3G Mobile Communication Proceedings of MUM204
2004 Cafe Tools: Contents that Connect People SIGGRAPH2004 Sketches
2004 Veggie Diaries: Urban Mobile MR Entertainment SIGGRAPH2004 Sketches
2004 The Re: living Map - an effective experience with GPS tracking and photographs Pervasive2004 Workshop
2005 Emo System: a Public Message System to Share Emotional Information SIGGRAPH2005 Sketches
2005 Hako-ne: An Augmented Musical Dollhouse SIGGRAPH2005 Sketches
2005 Tri-Story as "Intuitive Cinema" Interactive Storytelling based on Physical Action for Multi Screen Proceedings of ACE2005
2005 フレキシブル・ディスプレイを応用したエンタテイメントコンテンツ・デザイン次世代型デジタル工芸品 "Kaze-Tama" 日本印刷学会誌
2005 Wearable Synthesis : ウェアラブルファッションにおけるコーディネーションフレームワーク 情報処理学会ヒューマンインターフェイス第114回研究会
2005 ファッションにおけるウェアラビリティを考慮した衣服構造 情報処理学会ヒューマンインターフェイス第115回研究会
2005 A Coordination Model for Wearable Fashion Proceedings of IEEE International Symposium on Wearable Computers2005
2006 コンピューティングのアナロジーによる衣服のデザイン 第4回ウェアラブルコンピューティング研究会
2006 Sensible Node: Network-Based General Purpose Architecture Module that Reflects Environment Proceedings of IE2006 (2nd International Conference on Intelligent Environment)
2006 CREATUREs: Designing Interactive Interior Lamps SIGGRAPH2006 Sketches
2006 POCOMZ: An Ambient Media Device With IM Application "wija" SIGGRAPH2006 Sketches
2006 OTOTONARI:ユーザの協働行為と経験の保存に基づく Pervasive Game 情報処理学会論文誌「情報処理技術のフロンティア特集号」
2006 MYSQ: An entertainment system based on content creation directly linked to communication ACM Computers In Entertainment (CIE)
2006 OTOTONARI: A Pervasive Game of Sound Composition based on Users' Collaboration Proceedings of Future Play2006
2006 OTOTONARI: Mobile Ad Hoc Pervasive Game that develops a regional difference Proceedings of Cyber Game 2006

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