1983 |
Interaction Between Sound and Visuals |
NICOGRAPH 83 |
1986 |
Computer Graphics Art |
IMAGINA '86 |
1987 |
Fuzzy and Entropy Expression |
NICOGRAPH 87 |
1994 |
Moving Images Production in the Multimedia Era |
IBM Press 94 |
1995 |
In Between Abstract and Realism |
Digitale 1995 |
1996 |
Internet Case Study |
Internet Seminar for Publishers |
1996 |
State-of-the-Art Technology Trend for Multimedia Internet Content |
State-of-the-Art Internet Seminar |
1996 |
Advanced Computer Graphics in the CyberMedia Era |
NICOGRAPH/ACGC Special Seminar |
1997 |
SFX Production in Hollywood Film -Using Internet from Studio in Japan- |
Research Group in Human Resources Development for Digital Moving Images |
2000 |
Trend in Digital Content Business in the IT-Based Society |
Yamaguchi Prefectural Industrial Technology Institute, IT Business Strategy Seminar |
2001 |
Digitalization of Motion Picture: Quest for Digital Content Business Model |
Japan Society for Management Information Tokai Chapter |
2002 |
Digital Cinema Production and Distribution in the Broadband Era |
The 21st JATET Forum |
2002 |
Digital Cinema Technology in Digital Shorts "Magick Lesson" |
InterBee 2002 |
2003 |
Broadband-Based Digital Cinema Production |
NAB2003 Digital Cinema Summit |
2004 |
Advances in Digital Production for Motion Pictures |
KAIST, Korea |
2006 |
From Digital Shape to Physical Shape for Aesthetic Computing |
First International Workshop on Shapes and Semantics |
2006 |
The Charm of Entertainment Design |
Media Art Forum 2006 |
2006 |
Media Design Aesthetics |
National University of Singapore |